this game was made for the Weekly Game Jam - Week 164 - Theme  'Hurl '.

i will update it later and clean the code , [ Updated ] i hope u enjoy it for now , i will add music and sfx later , follow me for more updates . 

Don't Forget to Rate it , thanks <3


[ WSAD ] to Move , [ Space ] to dash , [ P ] to Pause

[ Left Mouse Button ] shoots when spear charge

PlatformsLinux, HTML5
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorMounir Tohami
GenreAction, Shooter, Survival
TagsPixel Art, Singleplayer, Top-Down, Top down shooter


Spearit_Linux 13 MB

Development log


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any chance you could open source this? cheers~




This is pretty fun!


very goood :D


Do you have the sprite sheets for the slimes available? They're so cute!

yes , but's it's gonna be a part of pixel character creator [ enemies ] in version 1.2

Ahh, so if I buy that 1.0 version, it will be included in the update?

after few hours i will post v1.1 on the same page , everyone who already bought v1.0 will be able to download all the new updates for v1.x for free

my score is 20140 at the 57 level c:

nice ;)

Hello again ^_^

I played your game again and it has a nicer feeling, so it is definitely better than before :) . I even tried to challenge myself by never buy any health upgrades and I made it all the way to level 36, before the purple killed me with one hit (does the purple do 20 damage, or did I receive two 10 damages in succession?)... anyways, let us ignore these details and focus on what is important! this game needs sounds effects as a priority (killing slime, slime preparing to attack, slime attack, throwing spear, retrieving spears...etc) all these things feel very empty without any sound effect. Also, maybe you should reduce hp from 20 to 15, so that people feel that upgrading hp is important. A second minor, but annoying, issue, is that the indicator for throwing the spear does not get longer when you upgrade the range. Also, you should try to have a different map (maybe have 3 levels and just use them as 1,1,2,2,3,1,1,2,2,3... or 1,1,1,1,1,2,2,2,2,2,3,3,3,3,3,1,1,1,1,1...) this way you can still have infinite levels without creating many maps

Played the game again after the update ^_^ . Reached level 51 (score 8100) but then I felt bored XD so I killed myself [hopefully I didn't miss anything in the game]. Managed to reach max speed and max dash (but didn't max the other things).

side note: Since the levels are too repetitive, I think that waiting 10 levels to see the 2nd type of enemies is too much wait. Honestly, I would make it appear as soon as level 3 or 5. and maybe by level 15 or 20 already show the purple enemies.

Side note 2: For me, the fun levels were the ones were the gold ones and the orange ones were introduced, because they gave some challenge, but it wasn't hard enough (but maybe make their hit stronger than -5)

(2 edits) (+1)

thanks for your feed back , i will update it soon and add much more enemies and skills , yes it becomes boring so fast so i will add much more enemies and hard levels , i was planning to make the slimes explode , add more levels , some bosses every 10 levels , add fire spears and bomb spears enemies that fires at you and some traps which you will need to deflect , new players with stronger spears and make slimes have health bars and more damage , but all of this may take some time so i will keep updating it and noticing you to give me some feedback <3

lovely and simple game :)

thank you! i just updated it , check it out now and tell me how it looks . <3

you made a game. it was pretty fun to play. but maybe work on the creative design and maybe even parts of the aesthetic

thank you , i just updated it , check it out <3